| Can the quality of a video game be measured by..; how simple/addictive it is? | |
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| Topic Started: Dec 11 2016, 09:44 AM (75 Views) | |
| lannyc | Dec 11 2016, 09:44 AM Post #1 |
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Jizzlord
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Pondering this on the can this morning. You know how it goes. When I think of "the perfect game", I tend to define it by "infinite replay value in minimum complexity". It's like an efficiency thing. My two major archetypes are Tetris and Pac-Man. Very little in the way of fluff, can run on 80s-home-console levels of technology, fits in a few kilobytes, etcetcetc. A few button presses and you know what to do, and you're off to the races for the next 20 years. Without getting corny, it feels like most folks are hard-wired to love the shit out of these simple games and keep coming back. Even grandma. In contrast, (insert current-gen-JRPG or AAA title) may have 1287312983 hours of content and multi-million dollar production values, and I'm sure lots of thought goes into the gameplay (lel), but I'll still pick Tetris every time. Comparing chess to tic tac toe, tic tac toe's broken. It has infinitely less outcomes, a lower ceiling of skill, etc. Simple, but stupid. Chess is definitely complex/cannot immediately be played skillfully (or at all), but anyone who's who isn't stunned will probably agree that chess is also objectively the better of the two games. If Tetris is easier to learn/play than chess, but keeps you coming back more, is Tetris a better game?
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| bigbangblackbillyboatbeautiful | Dec 11 2016, 01:21 PM Post #2 |
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BIG BUTT BABY
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Edited by bigbangblackbillyboatbeautiful, Jun 12 2018, 04:31 PM.
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| portnoyd | Dec 11 2016, 04:40 PM Post #3 |
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WET NOSE
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Another thing with those JRPG infinite complexity replay values: so much of the replay value is after the point where you can finish the game, that doing them is ultimately pointless. You just make yourself stronger for no real goal. |
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2:41 AM Jul 11