| a game i hated but other people liked | |
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| Topic Started: Jan 9 2017, 09:04 PM (596 Views) | |
| lizardmanlizardmanlizardman | Jan 13 2017, 11:19 AM Post #46 |
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Shitposter
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It was critically acclaimed/commercially successful pretty much across the board when it came out, and then they released the BFG Edition which also sold a shit ton. It was crazy popular. |
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| lizardmanlizardmanlizardman | Jan 13 2017, 11:34 AM Post #47 |
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Shitposter
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The baby Mario scream was more of a joke but we already talked about why I didn't like Yoshi's Island in a SNESt thread awhile back. Your comparison I think about Shenmue and art the museum I think is really dead on and I agree 1000%, but I still think we need to address why Shenmue was so critically acclaimed when it first came out and how it holds up nowadays. When Shenmue came out, games weren't doing worlds of even THAT size. The actual scope and depth of what you can do (feeding the cat, driving the forklift, quicktime events in the one or two fights in the game, the idea of be here at a certain time certain place) had never really been put together in that type of way before and even today there is shit you can do in Shenmue that you can't do in any other game. In that sense, it's an incredibly ambitious game. However, I just don't think it holds up at all. None of it has ever felt great, even back then. If you can somehow get lost in the world of Shenmue, which it sounds like you have, then you'll like that game and get something out of that no one else really can besides people who were able to engage in the way that you did. In a sense, it's almost like we played two different games because for me the voice acting and just other general problems with the way it played prevented me from engaging with it. I think if you can't get lost in the world of Shenmue it just does not have a ton to offer and to be fair, I wasn't on board with Shenmue at any point. Even seeing the pre-release and all this other stuff, it barely seems like a game at times. I also think a good chunk of the enthusiasm came from a very fervent Sega fanbase who were looking for that Dreamcast exclusive to succeed and looking for something to stand out compared to other consoles coming out. I just don't think Shenmue has ever been good. It's an impressive accomplishment, and very ambitious, but I think it was bad then and now about a decade later Shenmue just looks broken. It feels like an unfinished project. That being said, I think Shenmue is worth looking at simply because of what it accomplished and the place it has in video game history. Not just that but you can look at Shenmue inow and see it as a blueprint for other games to come like Yakuza, a series which I absolutely love. The first time you play through Shenmue or even just dick around in Shenmue is interesting. But it's not much else, and just being interesting can't keep me in the world of Shenmue for all that long. |
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| calgone | Jan 13 2017, 11:54 AM Post #48 |
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calcron
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Great points there dude and I agree with most of them. It's not a good "game" in many ways but I don't think it ever was super popular or critically acclaimed. It's like reading a long book that gets really good in the middle. I almost don't think they should make the new sequel. Story would play out better in a book or series of YouTube episodes |
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| lizardmanlizardmanlizardman | Jan 13 2017, 12:16 PM Post #49 |
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Shitposter
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If memory serves, Shenmue had pretty good reviews across the board but that's something people can check. I also don't think they should make a sequel but that core Sega fanbase has never really gone away and the Kickstarter was a monstrous success. Also I think they can deliver another Shenmue game, but I just don't know why it isn't an anime movie by this point. Or a book. Also as far as Shenmue and Yoshi's Island goes I don't think they're good games but I think stuff like Majora's Mask is far more egregious in how terrible it is for how positively it is looked back on. |
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| Reverend Crush | Jan 14 2017, 06:57 PM Post #50 |
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BIG JERK
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While I don't hate Shenmue enough to put it on my list, I agree with a lot of these points. After playing something like, say, GTA San Andreas or any Yakuza game, then going back to Shenmue... well, it really hasn't aged well. There is a such thing as way-the-fuck too much world building. Shenmue had the same problem that turned me off from Divinity: Original Sin (the only game in that series I've played), in that you're going to spend most of your time having longwinded conversations with NPCs who might as well be telling Abe Simpson's story about going to Shelbyville with an onion tied to his belt, and little else. To this day, I've never finished Shenmue because, goddamn, that is way the hell too much story to have to wade through, and most of it doesn't really tie together with the actual plot. It was great for the time, no doubt about it, but everyone including Sega themselves have done so much better that playing it now is like trying to play the original Dragon Warrior and expecting a different experience. |
I'M ON DRUGS!![]() let me be the first to say that whatever it is i am doing, it's definitely not trying. - Edsel | |
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| shain | Jan 15 2017, 11:25 PM Post #51 |
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Shitposter
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agree with clawboat here. as much as I love Bubsy (serious, unironic love. it must have been the only SNES game I had), DKC is solid. |
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| Evil_Spock | Feb 5 2017, 02:08 AM Post #52 |
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Jizzlord
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I agree with Reverend Crush about Viewtiful Joe. I professed to like it when it first cam out, then quickly began to hate it/ feel gross about it. I assume I merely like it "in theory" or for the wrong reasons. At the very least, it doesn't hold up. Most of the games brought up I just think are *OK*. Popular but average. All I can think of personally is Zelda 2. I don't know if the consensus is that it's great or not. But I strongly feel it's complete and utter garbage. Amateurish in its lack of direction. Unforgiveable as a sequel to the beloved original. Not saying the original didn't have its faults, but the sequel is nothing but faults. For starters, there's no reason why in theory they couldn't make zelda work as a side-scroller. but the result is botched beyond redemption. The juxtaposition of conflicting game elements is a red flag from the start. Why the overhead map? Metroid shows you precisely why that wasn't necessary while embodying the same aesthetic seen in other zelda games of open concept exploration with acquisition-based progression. Then they give you 3 "lives" instead of just making the game less difficult and eschewing insta-deaths. All you need is more frequent restore points; giving the player additional lives feels like a band-aid solution and makes it seem like the devs failed dev101. They convolute things with a Magic system that could be replaced with an item system like the original. They force you to grind for experience, which no one ever enjoyed, then dangle OMFG bags of experience in front of you. Talk about throwing everything at the wall to see if it sticks. They also made the rookie mistake of including "game features no one ever liked" like slow-progression thru swamps and knockback deaths into pits. They failed at making swordplay feel like anything skill-based. They withheld the best and funnest gameplay mechanic until the very end (the down-thrust). The cave maze is bullshit. The walk on water thing is retarded. The random enemy encounters are bullshit and never fun. If you ever have to dread enemy encounters it's a sure sign you're doing it wrong. The towns are slow and boring. Everything is too slow and boring. You shouldnt have to lose all your lives in the simple act of ARRIVING AT the final castle. Start me at the final castle you a-holes. Everything about this game is crap. Totally unbalanced. I can;t even say "over-ambitious" b/c I don't have any faith that the features implemented were a product of "ambition", eveything seems like a bad solution to a bad fix for a bad idea. The graphic artwork sucks too. F this game to H. |
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| lizardmanlizardmanlizardman | Feb 6 2017, 06:47 PM Post #53 |
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Shitposter
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i've been saying this about majora's mask for years |
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| portnoyd | Feb 6 2017, 07:04 PM Post #54 |
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WET NOSE
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I felt like Viewtiful Joe was a game you were supposed to like if you were into games. A gamer's game or something dumb like that. I just felt it was just shitty. |
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| clawx | Feb 6 2017, 07:14 PM Post #55 |
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Administrator
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I don't like any of the Star Fox games. |
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| Reverend Crush | Feb 6 2017, 08:54 PM Post #56 |
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BIG JERK
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Seconded. |
I'M ON DRUGS!![]() let me be the first to say that whatever it is i am doing, it's definitely not trying. - Edsel | |
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| Ruudos | Feb 7 2017, 09:56 AM Post #57 |
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Shitposter
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I really enjoyed Zelda II. I hardly grinded in that game and enjoyed the fights against those Iron Kunckles. |
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| lizardmanlizardmanlizardman | Feb 7 2017, 12:00 PM Post #58 |
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Shitposter
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i really like Viewtiful Joe but it's sort of a 2D Devil May Cry and that doesn't always translate well for everyone also it's just supposed to be Kamen Rider which can be equally offputting. combat is fun though. |
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| Jin | Feb 12 2017, 09:37 PM Post #59 |
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Shitposter
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I'm convinced you have to be a furry to claim to enjoy Star Fox Nothing like maneuvering solid polygons around at an astounding 5 FPS |
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| lizardmanlizardmanlizardman | Feb 12 2017, 10:12 PM Post #60 |
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Shitposter
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I think the new Star Fox game on the Wii U finally got people to start questioning if any of the Star Fox games were good in the first place. |
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